JoJo’s Bizzare Adventure - Golden Wind Smalltown
Gameplay & Rules
All Standard FM Rules apply. Find them Here!
Days will last for 36 hours.
Nights will last for 12 hours.
Voting is plurality + majority.
If majority is reached, the day will end early.
Not yeeting is disabled.
If the day ends with a tied vote, the yeet will be randomized among the tied.
Post Requirements: You must post at least once within 24 hours of SoD. You must post at least 10 times each day.
Smalltown & Special Mechanics
This game is a Smalltown game.
This means that every role is public knowledge.
Every role each player is assigned is ALSO public knowledge!
Alignment is randomized within the roles.
This game is also FLIPLESS. Alignments will not be publicly revealed on death.
Abilities cannot target yourself unless specifically stating that they can.
There will be 10 villagers, 2 mafia and 1 lost wolf.
The lost wolf does NOT know who the mafia are, but they do count for parity.
The mafia do NOT know who the lost wolf is.
Each night the mafia may choose to factional kill one player. This is performable alongside any role actions they might take. The lost wolf does NOT inherit the factional once both of the main mafia are dead.
Each Alignment’s win condition is listed below.
You are a member of the town! Find and kill all 3 mafia to win!
You are a member of mafia! Your partner is [REDACTED]! Achieve parity with the town to win!
You are a mafia lost wolf! You do not know your fellow mafia! Achieve parity with the town to win!
- Arete (I)
- Astand (I)
- Jane (U)
- ATNoName (I)
- thepigeonnyc (U)
- Geyde (I)
- This setup is strongly inspired by Starship Epiphron and flavored around JoJo’s Bizzare Adventure. Shoutout to both of those things!