Mercenary Rework (more towards the original concept)

Neutrals are always going to have some swing to them, It would be ridiculous to say current merc isn’t swingy and suffers from a similar problem to alchemist where late game you better hope that they want to side your way or you lose.

a 2nd day abil that focuses on the longevity of your wolf targets would be interesting. maybe tailor or vote manipulation related idk

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Yeah that’s true I don’t want this merc to be easy confirmable tbf

But it would be cool to experiment with social ideas that they could help

SG would protect a wolf target from investigations

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Ye ha

One thing I think is a little unfair is starting is scum mm targets
But current maid isn’t greatly balanced