The full map will be posted to the main thread each turn.
On turn 1, players will be dropped in random locations across the map. Some players may start on the same tile.
Player locations will be shown as the number of players on each tile. Additionally, the map will be gradually reduced in size due to a harmful force field placed on outer tiles. The turn before this happens, the tiles affected will be shaded on the map.
When the round starts, the player will know the items, weapons, and other players on their current tile. Each round will have 2 main phases: Discussion Phase and Action Phase. A round lasts 24 hours, though actions need to be submitted an hour before deadline to allow time for processing.
During the Discussion Phase, all players may talk via global intercom using the main thread. If players are on the same tile, they will also share a private thread together. The players may taunt each other or make deals. However, nothing is binding. A player agreeing to a truce may still attack the other player during the Action Phase.
For the Action Phase, there is a round of 8 turns with 1 action each turn. For each turn, the players will be randomly sorted for processing order. The player submits 8 actions along with what they are keeping in their 8 inventory slots and which weapon is equipped.
For each action, the player may choose among the following available actions.
Attack: Attack a random player within range with the equipped weapon.
Attack [player name]: Attack the specified player with the equipped weapon. If the player is not within range, then no action is taken.
Equip [weapon name]: Equip the specified weapon from inventory. If the weapon is not available, then no action is taken.
Loot: Loot a random item or weapon from current tile. An empty inventory slot is required.
Loot [item/weapon name]: Loot the specified item or weapon from current tile. If the item or weapon is not available, then no action is taken. An empty inventory slot is required.
Loot Item: Loot a random item from current tile. An empty inventory slot is required.
Loot Weapon: Loot a random weapon from current tile. An empty inventory slot is required.
Move [direction]: Move in the specified direction (N, S, E, or W). If movement is not allowed in that direction, then no action is taken.
Use [item name]: Use the specified item from inventory. If the item is not available, then no action is taken.
The player has 8 available inventory slots. Equipped weapons and items do not take up a slot. To loot an item or weapon, an empty slot is required. Each round, the player specifies what they are keeping in their inventory and which weapon is currently equipped. Anything else is dropped on their current tile.
Attacks are done with an equipped weapon. A random roll is used to determine if the weapon hits based on its accuracy. If the hit is successful, the weapon damage reduces the health of the target player.
With the player located in the middle tile, this shows which tiles can be attacked at range 0, range 1, and range 2.
Each player starts with 10 hitpoints (HPs). They lose HPs from attacks and recover HPs through certain items. If a player reaches 0 HPs, they die and are eliminated from the game. A death message will be posted to the main thread indicating who killed them and what weapon was used. This includes deaths by a Land Mine or the force field.
Player A killed Player B with a Machete!
Player C killed Player D with a Land Mine!
Player E was killed by the force field!
When a player dies, they will drop all weapons and items on their current tile. Dead players can no longer post in the game thread. They will be invited to the spectator thread.
A player may establish a truce with one other player. They will not attack this player as a random target. However, the other player can still attack them as a random target if they did not establish a reciprocal truce. A player may still attack players they have a truce with by doing an attack and specifying the player’s name.
Truces are submitted privately to the host, so the other player will not know if you actually followed through with establishing a truce.
For most terrain, movement can occur over them and weapons can be shot through them. There is no difference in movement speed. Loot can be found on any tile that can be moved onto. Below are some special terrains.
Ocean: Movement cannot occur over these tiles.
Lake: Movement cannot occur over these tiles.
Mountain: Movement cannot occur over these tiles. Additionally, weapons cannot be shot through them.
Building: Any variation of a building tile has a higher chance of containing loot at the start of the game.
These rules and other additional info like weapon stats can be found on my website Forum Battle Royale.
- Intensify Killed by Jane
- Boss110 Killed by Marluxion
- Marluxion Killed by Jane
- Wazza Killed by Aelin
- BlueStorm Jane
- EliThePsycho Killed by Aelin
- Nerbins Killed by Jane
- Zone_Q11 Killed by Jane
- Aelin Killed by Marluxion
- Leafia Killed by Aelin
- Round 1
- Round 2
- Jane replaces BlueStorm
- Round 3
- Round 4
- Round 5
- Round 6
- Round 7 - Marluxion kills Boss110
- Round 8 - Aelin kills Leafia
- Round 9 - Aelin kills Wazza
- Round 10 - Aelin kills EliThePsycho
- Round 11 - Marluxion kills Aelin
- Round 12
- Round 13
- Round 14
- Round 15
- Round 16
- Round 17
- Round 18 - Jane kills Marluxion
- Round 19 - Jane kills Nerbins
- Round 20
- Round 21
- Round 22 - Jane kills Intensify
- Round 23
- Round 24
- Round 25