Passive 1: immune to death nights 1 and 2
Passive 2: if you die, all your followers will immediately die as well.
Night ability 1: (3 uses) turn target player into a follower. their win condition is adjusted so that they only win if you live, in addition to any other win condition they already have. this effects persists even if they die before you. they will not be informed of this effect
Night ability 2: (2 uses) redirect any visits to you tonight to a follower of your choice. players attempting to visit you will not be informed they were redirected.
if you have idea what to call the abilities please tell me. or even a class renaming.
positive effects on gameplay:
-make less VFC, since then demagogue can single out important BD who will need to divert resources to protect him (such as the prince and physician)
-add interesting depth to the game, as a psuedo-third faction arises. even makes cooperation between BD and cult/unseen possible since they might both be followers of demagogue (though they ultimately cant win together)
-an interesting claim for non-demagogue to make, since he cant be confirmed.