You’re travelling through space. You wake up one morning to discover your ship has been sabotaged, the weapons stolen, the captain murdered. Your ship is quickly losing power. You come to the only logical conclusion — aliens have possessed members of your crew and are hiding among you, planning to murder you in your sleep. You need to figure out who among you is really an alien, and kill them before they can kill you.
Loyalty to The Cause - Any attempt to intentionally make your faction lose the game will result in punitive action. All crew members must operate with the goal of winning as your faction.
Inactivity - If a crew member hasn’t said anything in 24 hours, they will be prodded for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be removed and replaced with someone else. Receiving two prods will result in an automatic replacement.
Non-Disclosure Agreement - All questions and requests to the ship’s computer must be done in private. Any messages delivered to you by the computer are to stay strictly between you and the computer, per your NDA.
Communications Log - Any attempts to erase or change the backup log the ship’s automated systems keep are strictly forbidden without express permission from said systems, in case of an emergency. (Don’t edit or delete posts.)
Coherency - Crew members are encouraged to speak in coherent and understandable language, and to avoid rambling on. As such, “spam” will not be tolerated. Excessive posting may result in warnings or disciplinary action.
No Outside Communication - Crew members are not allowed to communicate with anyone through unauthorized channels.
No Doxxing - Crew members are not allowed to publicly or privately discuss their own identities or the identities of other crew members at any time. (This is an anonymous game - do not do or say anything that may reveal your identity, even if you are not a player.)
Restricted Color - This is the Starship Epiphron Onboard Computer Official Announcement Color. Do not use this color or ones that could be easily mistaken for it.
Small Ship - After three months of space flight, everyone on the ship has gotten to know each other pretty well. Therefore, you all know each other’s roles (see the Crew Analysis Report below), but not each other’s alignments.
Power Shortage - In the event of power being cut, the ship will have only 200 hours of power in its battery. Switching off the lights and going to sleep will not drain from its power bank. If the battery runs out, the ship will go permanently dark, which allows aliens to overrun the ship.
Quiet Hours - Talking in the common areas at night is strictly prohibited.
Crew Member Deaths - Only careful study of deceased crew members can determine whether or not they were host to the alien parasite. As such, only the Coroner will be aware of whether or not deceased crew members were possessed, and he will be unable to determine whether a deceased crew member was a non-infected sympathizer to the aliens.
All crew members underwent rigorous background screenings prior to boarding the Starship Epiphron, and the ship’s computer has run a set of tests on each crew member to determine their current status. You may view the details of these checks below.
Access Crew Analysis Report
As the next in command, your vote counts for double that of any other player during the day.
Each night you may freeze a player, protecting them from attacks but also preventing them from acting.
Each night you may check a player, comparing their alignment to the last player you checked. You may not test yourself.
You have a single bullet left in your gun, and you can use this to kill any one player of your choice at night.
By performing a basic autopsy on all dead crew members, you are passively informed whether or not any dead players were host to the alien parasite.
Be aware that you can only tell whether or not they had an alien inside them, meaning that you cannot identify the traitor.
You may switch the two doors of anyone’s room by teleporting them, causing any action performed on one player to be done instead on the other and vice-versa.
Due to this process requiring a large amount of energy, and with the ships power being rationed, you may only do this twice.
Using whatever hasn’t been damaged, you may watch over one player’s room and learn the identity of all who visit that room.
Each night you will be informed about everyone who was shot, put in stasis, had their room trapped, was drugged, or was teleported.
During the day you may select a player. The next night you and that player may talk freely with each other.
Once per game, you may spend a night studying to take on the abilities of a deceased crew member.
During the night you may set traps at a player’s room, causing all players who visit your target’s room after you to be killed by your traps.
You only have enough traps to accomplish this twice.
During the night you may inject someone with a dose of your drugs, making that player use their night action before any others and making them immune to being killed.
You only have enough doses to administer the drugs to two people.
By intercepting encrypted communications, the computer has determined that there are likely two aliens on board the Starship Epiphron. There are also signs of a third crew member attempting to communicate with the aliens. However, due to the encryption, their identities remain unknown.
Access Alignment Descriptions
You are a Prisoner. Your goal is to hunt down the aliens that have infiltrated the ship and eliminate them all.
You are the alien who killed the Captain. The other alien on board the ship is [PLAYER]. Your goal is to overrun the ship by gaining parity with the human crew members. You may kill at night, but if you do you will have a to wait a night before doing it again. As you killed the captain you may not kill the first night. You have no way to communicate with your partner.
You are an alien. The other alien on board the ship is [PLAYER]. Your goal is to overrun the ship by gaining parity with the human crew members. You may kill at night, but if you do you will have a to wait a night before doing it again. You have no way to communicate with your partner.
You are a sympathizer to the Aliens. Your goal is to survive and see the aliens win.