Playerlist will compose of the overwhelming majority being normal participants, as in having the default wincon to escape, with a few traitors in the midst who have the separate objective of trying to mess with the participants in various ways possible.
In order to escape there will be plenty of methods to be found throughout the facility, or you can get a Sacrifice Card and be voted out during the Main Game Phase.
Each role will have the player’s character name, occupation, age, gender, weight, height, a passive ability, and a 1-shot active ability. These character rolls will have no effect during the Main Game Phase.
In short, as soon as the game begins each player will be locked into a room where they will be given a First Trial. If they fail it or 24 hours elapse without them clearing it, then they’ll die. These first trials are fairly straightforward so I don’t expect any major carnage happening before the actual game begins. Upon this phase ending, the Subgame Phase will begin and the entrance to the main facilities will open.
During the Subgame Phase the players will go around finding items and rolecards while solving trials to advance, and failing these trials may result in deaths. However keep in mind that every trial will be solvable without people dying and it will be only through either incompetence or malice that deaths will happen. After all Trials are solved, then the Main Game will begin.
The Main Game Phase will be separated into two subphases. The first subphase will last 48 hours and will be used to select a number of candidates equal to floor(survivors/2) that will go to the next phase. In the next subphase, then the final victim will be chosen. Voting is also anonymous and done via role cards. For those unfamiliar with YTTD, here are the roles.
Each player by default begins with two private item slots and five public item slots.
Anyone can check another player’s public slot, but the private slot will remain hidden unless the player is knocked out.
When it comes to your general rolecard such as attributes, names, abilities, you may claim it whenever you want.
However when it comes to the Main Game role, you’re not allowed to claim outside the Main Game. In addition you’re not allowed to whisper inside the Main Game. Whispering outside the Main Game is permissable.
There will be no flips at all.
Each non-traitor player will have a Hallucination gauge starting from 0. Each time their actions result in the death of a player then this gauge will increase by a number from 10-50, depending on the intent behind the actions that caused the death, with bona fide accidents resulting in the lowest raise while intentional murders resulting in the highest ones. If a player’s Hallucination gauge reaches 100, then they die.
The Hallucination gauge does not raise if the death is caused by certain trials, which will be told beforehand.
Honestly, I don’t want to penalize players for killing, but at the same time I don’t want murderhoboing to happen.